Hi guys, this is my last personal project that I have been working in the last 2 months in my spare time.
In this project I try to do a well-know character. I have pushed myself to get a result as close as I could to the reference.
For do this character, I didn’t use any special pipeline, only basic stuff. I have blocked the forms in Zbrush, topology Zbrush and Max, Zbrush and photoshop for texture and renders Vray-Max.
I couldn’t have achieved this result without inspiration, guide and assistance of Alessandro Baldasseroni. He put a dream in my mind and after that he guided me to become it reality. I’ve got so much to thank him for.
Thank you for see it.
I hope you like it.